Rummy is played with two decks of cards with two Jokers. Cards in each suit rank, from low to high: Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen and King.
Two types of Jokers are available to a player
Valid Rummy Show requires players to arrange 13 cards in sequences (Life) and sets. A valid show consists of (1) Pure Life (2) Second Life (3) Cards left arranged as Life and/or Sets
A set can have a maximum of 4 cards. Each has to be of a different suit and the same face value. A deck can have a maximum of 4 suits. Adding a joker as a fifth card in a triplet considers joker as one of the 4 suits. In the example, the set has 4 cards and 1 joker - that is a wrong set.
A set can have a maximum of 4 cards. Each has to be of a different suit and the same face value. A set cannot have more than 1 card from the same suit. In the example, the set has two cards from the same suit - that is a wrong set.
A set can have a maximum of 4 cards. Each has to be of a different suit and the same face value. A set cannot have more than 4 cards as shown below. In the example, the set has 3 cards and 2 jokers - that is a wrong set.
A valid show must have 1 life (sequence) without jokers and 1 life (sequence) with or without a joker. The example does not have any sequence - that is a wrong show.
A valid show must have 1 life (sequence) without jokers and 1 life (sequence) with or without a joker. The example does not have any life - that is a wrong show.
A Table is where a Game of rummy is played. Typically, one Game of rummy is played on one Table
A complete set of cards is called a Deck of cards. A Deck of cards consists of the following cards:
One card from the remaining deck is selected by random and becomes the joker for the particular game. All cards of the same rank and any suit as the card selected are considered jokers. Apart from this there will be two other joker cards which have the joker symbol. A joker card can be used as any card in the sets. However there has to be one sequence without a joker to validate the sets as per game rules.
Chips are what players need to play on Ace2Three. When a player wants to play a Game, a specific number of Chips are deducted from his account. Similarly, when a player wins a Game, a specific number of Chips are added to his account.Chips are of 3 types.
A Round is part of a Game that starts with Dealing the cards to each player and ends with a player making a successful Show or the prize being Split.
To start playing a Round, the cards have to be given to all the players. The act of giving the card to all the players is termed as Dealing.
In all Rummy games, each player is dealt a hand of cards. Additionally, there are 2 stacks from which each player can select cards, thereby drawing a card. Once a player draws a card, he has to get rid of one card - this is called discarding. A player can draw from either the closed un-dealt cards or the open discarded pile.A Player may wish to drop the game when the turn comes. However a game can only be dropped before drawing a card.
For a particular Hand, each player is provided with 13 cards. The objective of Rummy is to arrange these cards into 4 groups of 3, 3, 3 and 4 cards. These groups can be either Life or Set. Once the player has made these groups, he has to submit the cards in groups for validation. This action of submitting the cards is called Show. However, to have a successful Show, the player has to arrange the cards into Lives or Sets. This action of arranging the cards in groups is called Meld or Melding.
Grouping allows a player to group his cards based upon his choice. On Ace2Three table, when a player selects two or more cards, he is shown "Group" button. Clicking the "Group" button creates a separate group for the selected cards. Ace2Three currently allows creation of maximum 6 groups on the table at one point in time.
Players can choose not to play a particular Round before Drawing the first card. This action is termed as Drop.
Players can choose not to play after a Round starts by neither Drawing nor Discarding any cards. This action is termed as Middle Drop.
A Full Count is the maximum possible score for one Round. For all types of games in Ace2Three, the Full Count is 80.
"Meld Group" is an option shown to the players who have placed a show after creating groups among the cards dealt to them. With "Group meld", a player is able to meld entire cards of a group together in a single click. In case a player does not want to meld all cards of a group using "Group Meld", selecting any one card from the group will disable group meld.
A player can ignore Meld Group by selecting a single card from a group and can then meld cards from different groups.
When all the cards in the deck are completed, we reshuffle the cards to resume play. The process of reshuffling is done by using all the cards that are discarded as well as dropped by the players.Initial dropped and middle dropped cards will be included in the reshuffling.
For the players who use grouping during game play, your groups will be saved on our servers and will be used to decide your score. Group Save will happen as when as any change is made to groups. In case of disconnection, your last saved groups will be used for deciding your score. Group save is disabled the moment the player stops using grouping functionality. New groups will be saved the moment grouping is enabled.
In case of player disconnection, Autoplay will be enabled for pool and stake table players, who have at least withdrawn a card from open or closed deck.
For a disconnected player, there will be three rounds of auto-play by default, after which the system will decide future course based upon the player's saved group score.
If the player's saved group score is less than middle drop count, the game will keep in autoplay mode till some other player places a show.
If the player's saved group score is more than middle drop count, the player will be considered for middle drop.
This is not applicable to Best of X games where the game always goes into auto play and the player does not have an option to drop/middle drop. If the game is in auto-play and a show is placed by some other player, disconnected player is awarded either middle drop or his saved groups score, whichever is less. For cases when you are disconnected after you discard a card and some other player places a show before it's your turn again, autoplay will not be applied and your score will be decided upon your saved cards. If the player gets disconnected before he picks the first card, the player will be considered dropped and the game will not go into auto play.